Wow. Great to see you stayed dedicated for such a long time. I'm glad you finally got to achieve your vision!
5 versions in 30 years
31 years of (not) designing "Gates Of Integrity":
1989 - Pure BASIC on Amstrad CPC and not really implemented any internals. Just a selfrunning demo:
But, hey, in 1990 there came the mighty 8088 PC with VGA and DOS! Let's start over: (Sorry for the blurry picture. This photo is the only leftover of this version)
1992: The 386 processor arrived at my home, thus I had much more power to calculate graphics. So, let's start over AGAIN. And this time, let's do it in 386 assembly! Because we can!!! :-D :-D :-D
2001-2017 - Assembly language for DOS wasn't really a good idea. So let's start over again. This time for Windows and in C. But with spaghetti code and no plan:
... And of course, this version, while being halfway done, was never finished because I did not understand my own code after many years of on and off coding...
So... it was 2017 when I was starting AGAIN from zero but this time with a plan and enough time to bring it to an end.
Enjoy "Gates Of Integrity". It came a long way. :-)
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Hello, you developed the 1989 version in PureBASIC:
"1989 - Pure BASIC on Amstrad CPC and not really implemented any internals. Just a selfrunning demo:"
Sometimes I read discussions on the following webpage. Those people develop games in modern PureBasic. Modern PureBASIC looks quite versatile. Oh....why not use modern PureBASIC but C to develop the current version of your game? C looks difficult.